
background_image_filename = '
filename = 'ojizousan2.png'
import pygame
from pygame.locals import *
from sys import exit

pygame.init()
screen = pygame.display.set_mode((640,480),0,32)
background = pygame.image.load(background_image_filename).convert()
jizou = pygame.image.load(filename).convert_alpha()

x,y = 0, 0
move_x,move_y = 0, 0

while True:
    for event in pygame.event.get():
        #pygame.event.set_blocked([KEYDOWN,KEYUP])
        if event.type == QUIT:
            exit()
    if event.type == KEYDOWN:
        if event.key == K_LEFT:
            move_x = -1
        elif event.key == K_RIGHT:
            move_x = +1
        elif event.key == K_UP:
            move_y = -1
        elif event.key == K_DOWN:
            move_y = +1
        elif event.key == K_ESCAPE:
            exit()
    elif event.type == KEYUP:
        if event.key == K_LEFT:
            move_x = 0
        elif event.key == K_RIGHT:
            move_x = 0
        elif event.key == K_UP:
            move_y = 0
        elif event.key == K_DOWN:
            move_y = 0

    x+=move_x
    y+=move_y

    #screen.fill((0,0,0))
    screen.blit(background,(0,0))
    screen.blit(jizou,(x,y))

    pygame.display.update()
