#isi_dead = False
        isi1.act(distance_moved)
        isi1.atari(player.x,player.y)
        isi2.act(distance_moved)
        isi2.atari(player.x,player.y)
        isi3.act(distance_moved)
        isi3.atari(player.x,player.y)
        isi4.act(distance_moved)
        isi4.atari(player.x,player.y)
        isi5.act(distance_moved)
        isi5.atari(player.x,player.y)
        isi6.act(distance_moved)
        isi6.atari(player.x,player.y)
        isi1.render(screen)
        isi2.render(screen)
        isi3.render(screen)
        isi4.render(screen)
        isi5.render(screen)
        isi6.render(screen)
        self.isi_dead = False
        self.isi = pygame.image.load("isi.png").convert_alpha()
        #isi = load_image("isi.png")
        #image = isi
        screen.blit(self.isi,(int(self.xxxx),int(self.yyyy)))
isi1 = Block()
isi2 = Block()
isi3 = Block()
isi4 = Block()
isi5 = Block()
isi6 = Block()
